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Long time no siege
Long time no siege




long time no siege

The rhetoric alone (“these little men running around”) makes me think you never played (or thought about) other RTS games with crewed machines in it. This is such a weird attempt at countering this point of criticism. You basically created that problem out of thin air to then use it as a counter point for having siege crews. Nothing has changed in AOE4 that would now require such interactivity. They don’t have to react at all apart from dieing together with it. Nobody asked for the crews to be physically engaged in actions against their siege engine. But ingame it’s just weird and adds nothing to the scene.Īll other points you bring up were NON-ISSUES in previous titles and other games of the genre. I bet all that looked smooth and interesting when played slower, zoomed in and isolated in some 3D modelling environment. But all they could come up with were ghosts, directly bound to the animation speed, leading to weird flashing stuff happening between attacks and on pack/unpack. It basically is an acknowledgement from their side that there should be something more to add flavour to the rather bland siege engines. They had to add the golden ghosts as a distracting element…that’s the cherry on top. Yeah, the designers couldn’t just make unmanned siege. Not everything the devs did in Age IV is good for readability, I admit, but this one is. Lastly, adding some men running around siege weapons can also make the battles more chaotic, which could be fun to look at, but at the same time, you would have a harder time to read the situation, distinguish units from each other, and control your army efficiently. The intentional avoidance of critical thinking in relation to a fictional piece of work in order to fully believe it for the sake of enjoyment” Especially during times of war and battle!

long time no siege

I love to see a game and city come alive. To me, the less static images the better. Yet it’s such an amazing touch to the scene. You just see some chick coming out of her tent and doing the washing or something. These tribes play absolutely 0 role in the gameplay. In AOE III, you see random native tribes in campaigns. Have little tiny men on a ship doing ship things, ghosts perhaps. The ghosts in the construction site are like half the size of not a third of the size of the units. To have little men manning a ship and stuff, you have to give up the scaling argument. There’s honestly a limit to how much realism you can and should add to the game.

long time no siege

and then no one can call the game overpriced. Everyone loves to see something grand which was thought impossible. Implementing this is incredibly hard, but that’s how history is made and critical acclaim comes. they will have to make ships huge and entire scale will change, the other buildings, maps, everything will have to be even bigger. Yes, I am aware that it’s a huge challenge.






Long time no siege